
#Ps1 hagrid full
I made this game when I had covid and I was trapped at home for a full week. Dumbledore is now also vibing on the menu screen. :D MenuĪdded a new button for the main menu that redirects to my YouTube channel and a label that shows the current game version. Would love to see someone beat that, I can't. There are 4 difficulties: Muggle (easy) 5 speed, Prefect (Medium) 7 speed, The chosen one (Hard) 10 speed and an almost impossible one. the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed. Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ), hint: it has smth to do with sneaking) DifficultiesīIG YES. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now.

When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain speed (the player had more than twice the speed Unity was able to calculate).

Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D
#Ps1 hagrid update
Instead, it does a bit of both while thoroughly entertaining all kinds of players.Share on Twitter Share on Facebook Update 1.1 (The collision fix) But the intent behind the game is fun, and the gameplay is incredibly entertaining.Įscape PS1 Hagrid flies around on a broomstick betwixt the realms of poking fun at the PS1 era graphics and at the Harry Potter franchise, never quite landing in either. Harry Potter die-hards may find this game a little off-colour. Aptly called ‘Difficulty that must not be named’, level four is a boss battle. The quests and mechanics in each are more challenging than the last, and the strength and speed of Hagrid also increase.įor the bravest gamers, there is a fourth level. DifficultyĮscape PS1 Hagrid has three main levels of difficulty, namely, Muggle, Prefect and Chosen One. The game transitions smoothly between a quest-based adventure, platform-jumper, survival-horror and classic battle brawler. You’ll have to do all this while keeping a wary eye out for Hagrid. You’ll run around the castle collecting potions for Dumbledore, syringes for Dobby and casually assaulting other Hogwarts students at the command of others. GameplayĮscape PS1 Hagrid is notable for the sheer variety of gameplay it presents players with. This time, you’ll be running away from a replication of the famous PS1-era Rubeus Hagrid.

Escape PS1 Hagrid sees you stepping into the iconic shoes of Harry Potter during his time at Hogwarts, but with a twist.
